The Weeks and Months that followed April, 2018
It's been a long, long time! First, why haven't we updated this in the interim? Well, I mentioned that we would be able to update again as soon as things calmed down, and things still haven't quite calmed down. Work and life have kept us both quite busy for the last few months. The other reason why we haven't updated this blog in forever is because it's a design blog for a game that is now done, or very, very close to done. We generally post updates to this blog after our weekly design meetings or our weekly playtests, but we have transitioned away from playtesting gameplay mechanics and towards playtesting rules documents, which means we have less to share here. Still, we do have improvements to make to the game. This August, at Gen Con, we went through about eighteen hours of blind playtests. The first day was a bit disappointing, because we got a lot of feedback about how the game didn't have a finale, an issue we had thought we'd addressed back whe...