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Showing posts from December, 2017

The Week of December 6th

This week we tried to get a playtest together to test the changes we had made to the crisis cards we were developing. Instead, we got into an in-depth discussion which caused us to change the direction we were taking the crisis round. Because we couldn't find a group to playtest with this week, we decided to start examining several different board games of all shapes and sizes to see what their rulebooks looked like, how they were constructed, and what kinds of layouts they used. We were in the middle of this examination when a friend of ours, who had played Reject Squad more than a year ago, came over and asked us about how the development was going. We explained how it was going to him, which precipitated a lengthy discussion about how we were organizing things, what our ultimate goals for the game were, and what type of demographic we were targeting. He helped us re-examine a problem we had earlier identified - that the crisis feels almost like a completely different game fr

The week of November 29th

What?! What happened to November?! Apologies for the lack of updates last month. I'll try to use this post to quickly sum up the basics of what's been happening for the last month: Testing with only the talent scout being able to ask questions felt fine. Often, compelling enough heroes will generate greater discussion, but keeping the questioning in the hands of one person greatly helps the pacing of he hero creation phase Testing with players being unable to speak during the crisis round was also successful. This is a social game, and we don't exactly like  that you can't talk during this round. However, this is almost the only way to keep people from giving away who they think should tackle each task. We also like that it leaves all the story details concerning the task and how it's completed to whoever actually gets elected to solve  it. And, people can still chat between tasks, at least. Specifically last week, we did the following: We made the decis