The week of January 24th
This week we realized we put the horse before the cart, so to speak. We weren't able to get a group to test with last week (hence the lack of an update) but since then we've tested with a four player game (two of which were us) and a 6 player game (none of which were us). The crisis system we had settled on was put through the ringer and we realized that it's... not really working. For some groups - groups that are far more comfortable with improv, groups that are happy telling stories together at the drop of a hat - the crisis system works fine. Rarely, they may be saddled with a truly terrible reject squad and they'll have their work cut out for them, but in general they'll be able to tell a fun story and move on to another crisis. But for other groups, this step of the game just falls... flat. The game suddenly stops, flips around, and asks you to do something completely different. As one of our testers today put it, the hero creation part of the game is
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